Showing posts with label Prism: Light the Way. Show all posts
Showing posts with label Prism: Light the Way. Show all posts

Thursday, November 29, 2007

Prism: Light the Way review at Gamepro.

"The Nintendo DS is fast becoming the system of choice for puzzle games, with games following the time-tested formula of engaging game play, quirky characters and solid multiplayer. Prism: Light The Way, luckily, solves two-thirds of that the puzzle--even if the back story should have been left in the dark.

The premise of Prism sounds like an overly enthusiastic high school teacher trying to liven up a dull lecture on photosynthesis. Thankfully, though, you won't have much use for the story past the quick tutorial. Essentially, some inconsiderate space-monster has gobbled up all of the light particles in the universe, which spells trouble for the light-consuming Glowbos. But never fear; the friendly Bulboids are here to help, ready to shine beams of light into the mouths of hungry Glowbos everywhere."


Full Source: Gamepro

Sunday, November 18, 2007

Monday, October 29, 2007

Prism: Light the Way review at Gamespot.

"The premise for Prism: Light the Way, a new puzzle game for the Nintendo DS, is that sullen creatures known as glowbos are dying from darkness. Only the healing light of creatures known as bulboids can save them. To get the bulboids to the glowbos, you have to tap and drag the bulboids, as well as a bunch of power-ups and devices, around each of 120 different puzzle boards. It's a pretty simplistic formula, but one that does manage to make for some tricky puzzles."


Full Source: Gamespot

Tuesday, October 23, 2007

Prism: Light the Way review at IGN.

"You know, it's hard to find an original puzzle game nowadays. Puzzle Quest? It's just a gussied up Bejeweled. Puzzle Kombat? Obviously a clone of Super Puzzle Fighter. Snood? Ha, that's clearly Bust-a-Move in an uglier skin. And now we get Prism: Light the Way from Secret Stash Games. The core concept is essentially those "refract the beams of light" challenges in games like Spyro the Dragon or Final Fantasy XII. But hey, at least there hasn't been a stand-alone version of the game for a handheld yet. And it's actually a pretty challenging series of puzzles...just endure the almost condescending set of about two dozen training levels and you're golden."


Full Source: IGN

Thursday, October 18, 2007

Prism: Light the Way review at GameAlmighty.

"Once upon a time, the peaceful Glowbos had an abundance of light and lived peacefully. Then one day, an evil space monster appears out of nowhere and sucked up all the light leaving the Glowbos with no way to survive. It’s up to you and the Bulboids to save them. Why save the Glowbos? The same reason people raise miniature Chihuahuas…they’re just larger rats, but they’re oh so cute. There’s the story, not that it matters. But it’s a nice little touch to a puzzle game."


Full Source: GameAlmighty

Wednesday, October 17, 2007

Prism: Light the Way review at Gamer's Temple.

"Prism: Light the Way would more appropriately subtitled "Light Them Up". That's because your goal is to provide life-sustaining light to creatures called glowbos who've made the unfortunate and tragic decision to live in a cave. Rescue comes in the form of bulboids, creatures that shoot a strong and steady beam of light out of the top of their heads. Unfortunately they can only shoot that beam in one direction. Your job is to use mirrors, crystals, and beam-splitters to direct the light to the glowbos before they die."


Full Source: Gamer's Temple

Prism: Light the Way review at 1up.

"With its unparalleled popularity and hundreds of games released every year, the DS' library of hidden gems is larger than most systems' best-seller lists. Prism: Light the Way is one of those gems, and certainly not the shovelware you might expect based on the name and lack of marketing alone. With an 8-bit aesthetic and the design simplicity more closely associated with that era, Prism hides a devilishly clever puzzle game that just happens to make excellent use of the DS interface."


Full Source: 1up

Monday, October 15, 2007

Prism: Light the Way preview at Gaming Nexus.

"There's no doubting that the DS is a haven for puzzle games. With dual screens and the touch interface Nintendo has created a platform that is perfect puzzlers and Eidos is looking to take advantage of those with their new puzzle game PRISM: Light the Way.

There's a plot behind PRISM:Light but it's a bit out there. Here goes what I learned from the opening segment of the game. The Globos live inside Black Holes and live off the light that gets absorbed by Black Holes (I'm guessing Stephen Hawkings was not involved with the production of the game). The Globos have been attacked by monsters who eat the light and that's where you, the light emitting Bulboids come into the picture. It's up to you to save the Globos by re-directing your light onto them. You do this by redirecting your Bulboids light with mirrors and t-shaped connectors to illuminate the Globos. Yes, your job to shine the light where the sun doesn't shine. Some Globos can only handle certain colors of light which requires you to use prisms to change the color of the light to suit the Globos. I'm not sure if this is just a gameplay element or on social commentary on the state of Globos racial relations but it does add another level of difficulty to the game."


Full Source: Gaming Nexus

Wednesday, October 10, 2007

Prism: Light the Way preview at Gamer's Temple.

"There's a story behind Eidos' upcoming puzzle game Prism: Light the Way. It seems that a race of creatures known as Glowbos require light to survive although they find themselves enshrouded in darkness. Coming to their rescue is another race known as the Bulboids, who just so happen to have the innate ability to generate light. Your job is to help the Bulboids bring their life-giving light to as many Glowbos as possible."


Full Source: Gamer's Temple

Thursday, October 4, 2007

Prism: Light the Way review at GameAlmighty.

"Where to begin with describing Prism: Light the Way? Alright, it’s a puzzle game. I suppose that’s important fact number one. Beyond that, there’s a story about some little alien guys called Glowbos that live in caves and they need light to survive There are also little aliens called Bulboids and surprise - they supply the light. Unfortunately this symbiotic relationship isn’t so easy as the Bulboids tend to have difficulty shining their light in the correct direction and in the right color for the Glowbos. That’s where you come in. Using prisms, mirrors, gems, and other refraction tools your job is to get the light from the Bulboids to the Glowbos. Trust me, it’s easier said than done."


Full Source: GameAlmighty

Monday, October 1, 2007

Prism: Light the Way hands-on at Gamespot.

"Glowbos must surely be among the dumbest and most fortunate creatures in existence. They need light to survive, yet they choose to reside in underground caves where there is none. In fact, if it weren't for a friendly, light-emitting alien race known as bulboids--not to mention the numerous mirrors, colored crystals, and T-junctions that can split beams of light in two that are found in the caves--the glowbos would surely have long since been extinct. This is the unusual premise for Eidos' upcoming puzzle game Prism: Light the Way, and we recently had an opportunity to spend some time with it."


Full Source: Gamespot

Friday, September 14, 2007

Thursday, September 13, 2007

Prism: Light the Way hands-on at IGN.

"Eidos is going all gung-ho with original properties on the Nintendo DS this year. Its brand, Secret Stash Games hit the scene with Touch the Dead, Nervous Brickdown, and Glory Days 2, and the company is ready to launch another original title for the system: Prism: Light the Way, a unique puzzle game that uses light as its core component."


Full Source: IGN

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