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"I like sports games although I can't say I'm very good at sports in real life. Same goes for first person shooters and I can only guess that I'm not good at really shooting people, not do I care to find out. I really dig Guitar Hero although I have no musical talent. For the most part my abilities in real life doesn't hamper my enjoyment of a game. That changes somewhat with THQ's Nintendo DS release Drawn To Life. To find out why please keep on keeping on..."
Full Source:
Gamer's Temple
"Doesn't the title Drawn to Life just sound like its perfect for the Nintendo DS? So many times you wonder why a game is coming to the dual screen of the Nintendo DS and are left disappointed. Other times like with Drawn to Life you can see that the developers even just simply in concept were thinking of ways to use the hardware to their advantage, something we could only hope other developers would consider. So given that Drawn to Life was made with the DS in mind, does it all even matter, is this a good game? Read our full review to find out!"
Full Source:
DarkStation
"We're big fans of Drawn to Life and so were keen to talk to 5th Cell about their experiences developing the game, their future projects, and just why we couldn't make our own levels in the game. So, we sat down with Jeremiah Slaczka to speak about the development process behind Drawn to Life and what's next for 5th Cell."
Full Source:
PALGN
"Drawn to Life (DTL) tells the story about the Raposa people; a group of creatures who’s very way of life has been disrupted due to the actions of a rebel Raposa named Wilfre. The evil Wilfre has cast the land into shadow and stolen The Book of Life ripping up its pages and hiding them across the world. The Book of Life contains all the templates needed by the Creator to give life to the world, be it a moon, the stars, or even houses. With The Book of Life all but destroyed, the Raposa people begin to abandon their village. Some Raposa remain, and it is they who call upon you, the Creator, to save the day."
Full Source:
Vooks
"Drawn to Life hasn't shown us anything too ground-breaking. It hasn't shown us astonishingly well-designed platform levels, ingenious enemies or combat, for example. In fact, the only thing it has shown us is our own lack of creativity and general level of childishness.
When invited to draw our character for the first time, we immediately drew a naked man. We challenge you not to draw anything puerile for the entirety of this game – it's impossible."
Full Source:
Pocketgamer.co.uk
"Drawn to Life is one of those games that takes a gimmick and runs off with it like a pig thief in a nursery rhyme. The gimmick in question: you get to draw your own character. At the beginning of the game you're given an outline and a few basic drawing tools, and you're invited to create the video game protagonist of your dreams, whether that's a cute squirrel, a space soldier, a naked lady, or a naked space squirrel. Whatever you draw will be converted to a convincing if somewhat stiff character for you to direct. This is easily the best part of the game."
Full Source: Game Life
"5th Cell were, this time a couple of years ago, a relatively unknown developer with some mobile phone games under their collective belt and a desire to develop for Nintendo DS. Soon thereafter, they began development on Drawn To Life, an original IP on DS, and a while after that THQ picked it up for publishing, as they had with 5th Cell's previous mobile games. Can the team's first DS game stand proud amongst the console's increasingly excellent back-catalogue, or should it pack up its crayons and go home?"
Full Source:
Cubed3
"5th Cell's Drawn to Life is one of the best games for kids on the Nintendo DS. Don't misinterpret that as a dismissal: there's plenty to like here, especially for anyone for whom the idea of an Actraiser/Animal Crossing mashup with totally customizable characters sounds appealing (which should be everyone). Children, especially, may find an infinitely entertaining toy in the game's drawing tool, which engages the imagination in a way that most linear video games cannot."
Full Source:
DSFanboy
"Drawn to Life for the Nintendo DS is probably the best $30 coloring book you'll ever play. In a nutshell, the game is a platformer that allows you a bit of freedom of artistic expression. It lets you use the stylus to draw and design a variety of things, from the weapons you use, right down to your very own avatar. It sounds like the picture-perfect concept for a DS game, and in most ways, it delivers on its promise. You can indeed draw and design lots of unique images, even if some of those images are limited by static outlines provided to you. If the game has any flaw, it's that it's not necessarily that interesting as a game. It's the kind of plain-and-simple platformer that's been done to death, with a few fetch quests tossed in to pad out the experience. However, for less experienced players, the overly familiar gameplay won't be as big of a deal. Even with some limitations, the artistic aspects of the game are undeniably cool."
Full Source:
Gamespot
"Too many developers either ignore the DS's revolutionary touchscreen completely or try to shoehorn touch functionality into a game where it doesn't fit. Others look at what more imaginative developers have done with stylus-based gameplay and simply duplicate their efforts. But every now and then, someone comes along with a fresh idea and implements it in a fun and interesting way. And when that company's name is something other than "Nintendo," it's even more remarkable. 5th Cell join that very short list of progressive developers with Drawn to Life, a kid-friendly platformer where you design your hero and create the tools needed to save the day. And while many elements of it have been executed better in other games, it's a testament to how one big new idea can make tired old gimmicks seem fresh again."
Full Source:
Gamespy
"I’ve been waiting for Drawn to Life to hit store shelves for a long time now. From the first mention of being able to draw your own main character, I was already hooked. This is an idea I had for a DS game when the DS was first announced. I was really surprised to see that it took someone this long to truly try out the idea. Pac-Pix sort of toyed with the idea, but Drawn to Life is really the first title to base a game around it. Putting that kind of freedom into the players’ hands is something we have never done before. Some games allow us to create custom characters, but we have to work with preset assets. While those elements definitely have their charm, it is far from what Drawn to Life offers. I sat down very early this morning to try out the game. I’ve put a few hours in so far, and I am not surprised that I’m having a hard time putting the game down."
Full Source:
Gonintendo
"Like Magic Pengel, Graffiti Kingdom, and the RPG Maker series before it, Drawn to Life manages to wrap a set of wonderfully creative and powerful game-creation tools in an utterly mediocre aesthetic and gameplay package. Having put far too many hours into Graffiti Kingdom's amazingly thorough 3D character editor tweaking my ludicrous creations and watching them come to life (and not caring that the actual game wasn't anything special), I was excited at the prospect of a creation tool on a system that seems built for it. While Drawn to Life has its creative spirit in the right place, its incredibly simplistic gameplay and unimaginative RPG world simply drag down whatever imagination you might bring to the table."
Full Source:
1-up
"When it all boils down there really aren't that many games out there that can only be done on Nintendo DS. Sure, you get the few titles a year that truly make use of the system to its fullest, and casual titles such as Picross and Sudoku are made better with dual screen and touch, but seldom do we stumble upon a product that can exist only on Nintendo's handheld. In the case of Drawn to Life, it may not be the best overall product you'll find on store shelves this year, but it will capture the hearts of younger gamers for one very specific reason; it's a true DS title."
Full Source:
IGN
"Been looking for a little bit different way to play God, maybe using a little more of your artistic talent?
Well then, let's get your hero Drawn to Life and save that Raposa village! Rapo? Yes, the adorable little rabbit people down there! They need you, the Creator, to save their village from evil Wilfre and the encroaching darkness by filling the Book of Life with awesome drawings."
Full Source:
Gamepro
"PlanetDS.de: First of all can you introduce yourself and tell us a little bit about 5th Cell who is behind the project and what did you do till now?
Jeremiah Slaczka: My name is Jeremiah Slaczka, and I’m the Creative Director for 5TH Cell. Founded in 2003, 5TH Cell started making mobile games, but we’re gamers at heart so our focus has always been on original, innovative ideas in the console space. Drawn to Life is 5TH Cell’s first Nintendo DS title, and we’re so excited to break out with such a great game."
Full Source:
PlanetDS via
Gonintendo
"Those who know me know that I'm acutely interested in novel game concepts of all kinds—and so it should be no surprise that Drawn to Life is one of those things I've been paying close attention to.
Drawn to Life is an idea that is pretty simple to explain, yet something so unique that you'd never find it anywhere other than DS: you play through the adventure with a hero you've drawn yourself. You won't just draw the hero; you're also responsible for supplying planets, flora, buildings, and more. As you go along, you see the world taking shape based on your pen designs, yielding a very unique experience."
Full Source:
N-Sider via
Gonintendo
"User-generated content" is more than your average buzzword spouted by mainstream magazines and media types -- increasingly, it's the way the world's entertainment works. With big-time properties like LittleBigPlanet, cult favorites such as Line Rider, and even Sony's upcoming PS3 Home uber-initiative, gamers are soon going to get used to having a lot more say in defining their experiences."
Full Source:
1-up