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"For those of us with a bit of a fear of bees, Honeycomb Beat doesn't sound quite as sweet and friendly as it might to most. And for those of us who've actually fallen into a beehive and been covered in buzzing insects, it doesn't sound cute at all.
Still, being covered in bees and coming away with only one sting was a surprisingly unchallenging experience. Which isn't something you can say about Honeycomb Beat. For what appears to be a fun and pleasant music-based tile-flipping puzzler turns out to have a bit of a sting in its tail."
Full Source:
Pocketgamer.co.uk
"Some of the DS’ most popular puzzle games have had addictive, yet simple gameplay. Tetris DS obviously only has players create lines by rotating shapes while Meteos, has players ‘launch’ blocks into space. While Hudson’s Honeycomb Beat follows this formula, it unfortunately doesn’t have the same depth.
Honeycomb Beat’s concept is quite clever. Essentially, there is grid of hexagonal tiles that have a different colour on each side. Using the stylus, you need to flip (or ‘beat’) each tile so that they are the same colour. The game’s challenge comes from the connection between each tile – when you beat a tile, all the surrounding tiles will also flip, changing their colours in the process. Because of this, often you’ll be left with a single tile that is the wrong colour, so the emphasis is on planning out which tiles you should flip and in what order. Additionally, there are special tiles called vector labels that will either flip all the tiles in a particular row, or only flip a single tile."
Full Source:
PALGN
"Honeycomb Beat is Hudson Soft’s latest puzzle game for the Nintendo DS. It has been available in the States since March, but only recently arrived in Europe courtesy of Rising Star Games. It aims to fuse music and "addictive puzzle action" into one challenging, honeycomb-filled portable outing. But does it succeed, or would you be better off sticking with the tried-and-tested blocks of Tetris? You’ll have to read on for our full review in order to find out! (Or just skip to the conclusion, whatever floats your boat)."
Full Source:
Cubed3
"Beating" implies tapping a hexagonal "Honeycomb" shape to flip it and all its side-sharing buddies in order to get the color side down, with the white backs facing up. Each Puzzle level gives you a few beats to get the elegant "excellent" solution, but then if you can't manage that, you're allowed an extra ten to simply clear. Honestly, that's not much of a constraint, because usually by the time you hit negative five or six you're just flailing anyways.
Full Source:
Gamepro