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"It's time for another installment of How Late Is This Game? Why on Earth Namco Bandai thought it would be a good idea to produce not one but two Taiko no Tatsujin games for the PSP but not use the DS' touch screen as a drum controller is totally beyond me. Taiko DS might be about three years behind schedule, but here it is. And although the implementation was never going to be perfect, it's pretty awesome."
Full Source:
Game Life
"The original Taiko no Tatsujin (Taiko Drum Master in western territories) captured the magic and excitement of an ancient Japanese art form in an arcade cabinet -- or at the very least it let you bang away on a big drum like a madman. The home version for PS2 had difficulty achieving the spirit of the original because of its cheap plastic drum controller. Now Bandai Namco is eschewing the physical drum altogether and moving the series to DS."
Full Source:
1-up
"Being a big fan of rhythm and music games, I was ecstatic to hear that Taiko Drum Master (as it's known over here) was being released on the Nintendo DS. However, I was very skeptic over the fact that the game would be controlled via the stylus, though with the recent release of Elite Beat Agents and other music games such as Band Brothers on the DS, I really shouldn't have been. Having opened up the game merely hours ago, I've already delved into a number of songs and customized my personalized drum to look like a weird mutant fish-dog (more on this later). I can say I am pleasantly surprised with the games turn out, and the transition from physical drums to virtual drums has been very intuitive."
Full Source:
DS-x2.com