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"Let's face it. Once a top contender for the title of King of the Videogame Hill alongside a certain overall-clad Italian plumber, Sega's anthropomorphic, speed-obsessed mascot has missed a step or two in more recent times. Sonic's progression from the 16-bit era to today has been a bumpy road, leaving a lot of fans with lower expectations whenever a new title is released. And then, just when gamers are ready to give up hope, a great game like Sonic Rush Adventure comes along to stoke the fire again."
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Gamespy
"Sonic Rush Adventure is the latest 2-D Sonic platformer and a sequel to the DS’s earlier Sonic Rush. The game includes many features from the previous game, but it also includes new levels and augments the gameplay of the first. At its core, Sonic Rush Adventure follows the classic Sonic gameplay: run as quickly as you can to the goal through crazy obstacle courses while collecting rings and defeating enemies. It worked well in the early 90s, and with some slight evolution, works well today. Matching the game’s namesake, platforming is very fast, and the presentation is absolutely solid."
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Nintendo World Report
"Until recently, it could be argued that the Sonic franchise was in the dumps. Even one of the executives behind the franchise stepped forward and admitted that drastic changes would be needed to revitalize the dying franchise. Though two other titles coming out this year will probably improve the hedgehog's image, niether are a dedicated title solely devoted to Sonic. Sonic Rush Adventure is the second Sonic title for the Nintendo DS, but it dares to attempt to take the franchise in a different direction. Rush Adventure blends 2D and 3D gameplay along with the element of exploring an entire sea of islands (much like Phantom Hourglass) in order to produce a unique Sonic title."
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Zentendo via
Gonintendo
"Sonic Rush Adventure puts the blue-haired Sonic the Hedgehog, Blaze the Cat, Miles “Tails” Prower and Marine the Raccoon in battle against the antagonist pirate Captain Whisker and Johnny. High-speed action fans and role players (dialogue scenes can be skipped thankfully) can enjoy plenty through seven levels of extreme sports-themed action including a snowboarding avalanche (ala the XXX movie). The varied levels are fun though you won’t catch everything the first time through."
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Blogcritics
"It's clear that the developers at Sega are playing the numbers game. With five Sonic titles set to release this year, odds are that at least one of them is bound to be halfway decent. It looks like they've hit their quota early, though, because Sonic Rush Adventure is actually pretty good."
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Gamepro
"We’re big fans of the Sonic the Hedgehog franchise here at PALGN, but we feel that over the past 5 years, Sega has consistently let everyone down with the quality of the new releases featuring their beloved mascot. To put it simply, with the exception of 2005’s Sonic Rush, every new Sonic the Hedgehog game has sucked. Hard. While this is mostly to do with design choices Sega has made for the 3D games (Hedgehogs kissing human princesses – isn’t that illegal?), one can’t ignore the fact that every new Sonic game seems to focus less and less on Sonic, and more and more on his greatly expanding roster of furry, cuddly friends. Perhaps the critical success of Sonic Rush could be attributed to its focus on 2D gameplay, and elimination of superfluous fluffiness, but I digress. After the absolutely miserable Sonic the Hedgehog for the Xbox 360 and PlayStation 3, the release of another 2D Sonic-focused game makes us very happy, much like a group of starving zombies being fed a fresh human, after years of feasting on festering, rotten flesh. Sonic Rush Adventure does provide exactly that – a fast paced, 2D Sonic experience, but adds in a few other elements, some good and some bad, making it a less pure experience than its predecessor, yet still a very enjoyable title."
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PALGN
"The blue dude with a 'tude and red shoes and forty supporting characters is back in yet another 2D trip. Mixing old school platforming with new school speed and extremity, the original Sonic Rush won over fans past and present while being a rare critically acclaimed modern Sonic title. Now with the second installment, Sonic Rush Adventure, Sega's out to catapult the speedy, spiny mammal right back where he belongs: a boat."
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N-Philes
"Over the years, the high seas have been tamed by many a romantic figure – noble admirals, swashbuckling wayfarers, fearless explorers... but a blue hedgehog on a jet-ski?
Well, even if the lightning-fast ball of spikes known as Sonic isn't a hero of the oceans, at least he boasts a grand and glorious gaming heritage. Most of us will have played a Sonic game at some point in our lives, and for those of us who haven't, Sonic Rush Adventure isn't a bad place to start."
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Pocketgamer.co.uk
"September 24,2007 - Everybody's favorite blue hedgehog, Sonic, has been losing some steam because of all the mediocre adventure games coming out lately on the consoles. While he may no longer be Sega's marquee character to the hardcore gamers, he definitely still has some lasting appeal. Thankfully, that lasting appeal might have done wonders, because Sonic Rush Adventure on the Nintendo DS is one of the better Sonic games to come out in a while."
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Gamer 2.0
"2005's Sonic Rush for the DS was a 2D side-scroller that picked up where the already excellent Sonic Advance series left off, injecting a little polygonal flair into the graphics and the gameplay, making smart use of the DS hardware, and generally serving as a bracing reminder of what made Sonic the Hedgehog so great in the first place. At its core, Sonic Rush Adventure offers a very similar experience, filled with an incredible sense of speed, serpentine levels, a variety of gadgets, contraptions, geegaws, and whirligigs for you to fling yourself off of, and rings, rings, rings. What Adventure adds is more structure outside the action, as well as some brief moments of simple 3D action. Some of these additions arguably don't add a lot to what made Sonic Rush so great, but they don't take away from it, either."
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Gamespot
"Sonic Team has demonstrated time and again the somewhat surprising fact that making a contemporary Sonic the Hedgehog game is a tricky feat. It would seem the definition of simplicity at a glance: You've got a blue guy, some rings, and tons of speed. But making Sonic well is a delicate tightrope act. Strip the games down too much and there's nothing to recommend the newest release over the ubiquitous Genesis original; add too much and the brisk becomes bogged down in unwanted digression and distractions.
Lately, just about every new Sonic game to hit the shelves has zoomed right on down the path to failure. The welcome exception? Sonic Rush for DS. Rush arrived before the DS really took off and was largely overlooked, but it slowly snowballed into a sleeper hit as the world gradually awoke to the DS' potential and its exceptional library of great games -- games like Sonic Rush."
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1-up
"In 2005 SEGA and its Sonic Team showed us that the only Nintendo DS innovation they could come up with for their Sonic the Hedgehog franchise was to use two screens as a single, vertical display in a 2D scroller. Not an overwhelmingly creative use of the system, but that's perfectly okay because Sonic Rush ended up being one of the top 2D Sonic games for any platform. The publisher let that game simmer on shelves for a good while, waiting nearly two years to give the blue hedgehog an encore on the Nintendo DS. That follow-up is Sonic Rush Adventure; the lack of a number pretty much tells the direction of how far this goes as a sequel. Sure, there's a new story, new level designs, new characters, and new touch screen mini-games…but you know what? Even with all that new stuff, the sequel does have that overall feeling that it's just a recycling of the original Sonic Rush."
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IGN
"Just when the world was ready to give up on Sega’s spiky blue mascot, Sonic Team unleashed Sonic Rush on the world, proving that there might still be some life left in the franchise after all. Of course, producing a sequel was really a no-brainer, but when details of the game’s new ‘Adventure’ segments were revealed, some fans feared that the Rush series was going to go the way of the much-criticised 3D Sonic games. So, is Sonic Team’s new direction a step in the wrong direction or a bold move to keep things fresh?"
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Cubed3
"Sonic Rush sent Sonic back to the realm of 2D, and received a lot of praise for it. The sequel, Sonic Rush Adventure, brings us more of the same and adds a lot more to the mix. Gone is the automatic progression to the next level and in is an explorable sea with islands containing the levels, complete with four different vehicles to choose from.
If you’re worried that Sonic Rush Adventure has lost its Sonic roots like the first two Sonic Adventure games, think again. The levels themselves play in a very similar way to Sonic Rush. There are a few improvements – the jump and spin tricks are now more useful as Sonic and gain you more distance, there are fewer bottomless pits, more alternate paths and a larger variation in enemies – but it’s mostly the same. Going by just the main levels, Sonic Rush Adventure is a bit shorter than the original Rush, but there are also plenty of mini-levels to discover on the sea to make up for the length of the 2D sections."
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N-Europe
"Retrospectively speaking, 2005's Sonic Rush wasn't the best thing since Jaffa Cakes, as was commonly touted upon its release. But it was still the best Sonic game in ages, and that's because it skimmed out all the extracurricular nonsense that we've grown to associate with Ol' Blue. No interminable minigames. No heat-packing 'Dark Sonic'. Clingy, sycophantic hangers-on kept to a minimum. It was a Sonic game based around going very fast in a number of 2D environments. Genius!"
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CVG