Showing posts with label Digimon World: Dawn/Dusk. Show all posts
Showing posts with label Digimon World: Dawn/Dusk. Show all posts

Friday, November 2, 2007

Digimon World: Dawn/Dusk review at Gamespot.

"There's an old saying that goes, "second verse, same as the first." That just about sums up Digimon World: Dawn and Digimon World: Dusk, both for the Nintendo DS. Apart from a few trivial enhancements that make it easier to train your virtual monsters and challenge your friends to wireless duels, the two versions of this so-called new game really don't offer much above the previous Digimon World that was released the year before. Once again, diehard Digimon fans will probably be able to forgive the game's phoned-in nature, while those not totally enamored with the franchise will probably shake their head at this plodding, half-hearted take on the monster battle genre."


Full Source: Gamespot

Friday, September 21, 2007

Wednesday, September 19, 2007

Digimon World: Dawn/Dusk review at Gamespot.

"The prevailing sentiment is that if you play one Pokemon, you've played them all; and if you've played Pokemon, you've played Digimon.

Many people assume that Digimon is nothing more than a straight forward Pokemon rip-off--right down to the two-game release--but Digimon World: Dawn has taught me otherwise. The games have a surprising amount of content to them that takes them far away from the shadow of big brother Pokemon."


Full Source: Gamespot

Digimon World: Dawn/Dusk review at IGN.

"Digimon has seen a bit of resurrection on the Nintendo DS. Last December's Digimon World DS was a pretty decent RPG, and arguably the best Digimon game since, well, ever. So naturally the guys over at Bandai Entertainment Company followed it up with a more courageous endeavor: Digimon World: Dawn and Digimon World: Dusk. The double SKU title is bigger than its prequel, but unfortunately, that doesn't quite make it better."


Full Source: IGN

Thursday, August 30, 2007

Sunday, July 15, 2007

Digimon World: Dawn/Dusk hands-on at IGN.

"How do you make the Digimon game less like Pokemon? Well Namco Bandai has done plenty to distance itself from the popular monster battler of choice, but jerks like us keep making comparisons to it, much to the annoyance of the digifans. So here at E3 we went to go check out the new game and lo and behold, their new gimmick is: two versions of the game Digimon World: Dusk and Digimon World: Dawn. Genius. We only got a chance to play the Dusk version, but the game is shaping up to be another solid, if somewhat underwhelming title in the series."


Full Source: IGN

Tuesday, July 3, 2007

Digimon World: Dawn/Dusk preview at Gamespy.

"We've gotten used to any handheld game that involves catching / raising / fighting with monsters coming out in multiple versions. But with Digimon World: Dawn and Digimon World: Dusk, Namco Bandai is doing a lot more than just releasing the same game with two slightly different sets of monsters to catch/raise/fight. Each version of Digimon World will feature a totally different story, covering the same tale from two different perspectives like a monster-fighting version of "Rashamon." they'll also feature two totally different sets of digimon to raise as your very own. Of course, they'll also still have the same sort of gameplay you've probably experienced a bunch of times by now."


Full Source: Gamespy

Monday, June 18, 2007

Sunday, June 17, 2007

Digimon World: Dawn/Dusk hands-on at Gamespot.

"In the two upcoming Digimon World games for the Nintendo DS--Digimon World: Dusk and Digimon World: Dawn--a computer virus of sorts has infected the Digimon universe, one that begins to corrupt the various Digimon living there. Both games provide a slightly different viewpoint on that intriguing setup, which is aimed at young game fans, as well as longtime Digimon devotees."


Full Source: Gamespot

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