Showing posts with label Neves. Show all posts
Showing posts with label Neves. Show all posts

Wednesday, November 28, 2007

Neves review at Gamepro.

"All great puzzle games are based on a simple idea: stacking falling blocks, lining up three like colors, and so on. This is exactly what Neves does so well; it takes a simple idea and lets you put the pieces into place.

You are given seven polygons and must arrange them using the touch screen to make them to match the image on the top screen. If this sounds familiar, it is as it's a modern translation of the classic Japanese game, Hanayama's Lucky Puzzle."


Full Source: Gamepro

Friday, November 23, 2007

Neves review at Siliconera.

"Like all great ideas, Neves on the DS is so obvious that I don't know why someone didn't think of it sooner. Neves (which incidentally is seven backwards) is basically a game of tangram on the DS."


Full Source: Siliconera

Sunday, November 18, 2007

Neves review at Gamespot.

"Neves is "seven" spelled backward. It's also an appropriate title for a puzzle game that involves creating specific designs by rotating, flipping, and placing seven unique shapes in such a way that they form the requested object without overlapping. Basically, this is the Nintendo DS equivalent of the traditional tangram puzzles that have existed for hundreds of years."


Full Source: Gamespot

Neves review at Destructoid.

"Adding another "casual" game to the already grandma-friendly DS catalog is something that most who claim themselves to be hardcore gamers would sneer at, but I've always argued that the term "hardcore" should be used to describe those with a passion for great video games, regardless of where they come from or what genre they're crammed into."


Full Source: Destructoid

Wednesday, November 14, 2007

Neves review at IGN.

"(Seven spelled backwards) is a familiar real-world tile puzzle game that challenges players to piece together seven specifically shaped angular tiles to form a given shape. It's not exactly Sudoku, but it's a puzzle that's pretty popular in Japan, and it's popular enough (and lacking in intellectual property licenses) for a development team to build a Nintendo DS version for an on-the go edition. Neves is straightforward and challenging with dozens upon dozens of puzzles to solve. Its biggest problem - apart from the truly dreadful soundtrack playing in the background - is that it's priced way too high to be recommended. What's released at 30 dollars retail should really be $20 bucks maximum."


Full Source: IGN

Thursday, October 18, 2007

Neves interview at Siliconera.

"You may not recognize the name, but Yuke’s has been in North America for many years. Their studio in Japan is behind THQ’s WWE wrestling games and Konami’s Rumble Roses series.

But wrestling isn’t their only bread and butter. Yuke’s Company of America opened up, a US publishing arm that shuttled out D1 Grand Prix for the Playstation 2 last year. Their second title, Neves also comes straight from their parent company in Japan. So what’s the deal with Neves? And will we ever see that Berserk game Yuke’s developed for the Playstation 2? We went straight to Ken Koyama Manager of PR/Product Development at Yuke’s Company of America to find out the answers."


Full Source: Siliconera

Thursday, September 13, 2007

Neves hands-on at IGN.

"There's a puzzle craze that's hit Japan, where you've got seven tiles of specific shapes and sizes, and the task is to arrange them in a fashion that matches the silhouette of a picture. You can into a store and pick up a tile set that comes with a book of various silhouettes, and challenge yourself to solve silhouettes of different shapes."


Full Source: IGN

Monday, September 10, 2007

Neves hands-on at Joystiq.

"The original Japanese Lucky Puzzle is a classic example of a wolf in sheep's clothing. With only seven pieces, players had to construct a variety of shapes and objects. Should be easy, right? No. Traditional puzzles have painted sides that interlock to ultimately form a rectangle. Unfortunately, players of Lucky Puzzle do not have such things to take for granted: pieces don't lock into each other and more terrifyingly, don't have painted sides. This means pieces can be placed in any way: turned upside-down, flipped around, and placed at any angle."


Full Source: Joystiq

Friday, September 7, 2007

Neves "Exclusive Trailer" at Gametrailers.

Thursday, September 6, 2007

Neves preview at Gamepro.

"With all the makings of a classic puzzle game, Neves is heading to the DS.

You know its bad news when you go home to visit your parents and your key no longer works. It's not that they're mad at you, no. They are simply adding to your continuing higher education and challenging you to find the "way in", after all everyone loves a good puzzle!

If you're not to keen on breaking and entering, even if it is family, but are still craving a puzzle-licious challenge, YUKE's new Puzzle game for the Nintendo DS Neves may just curb your craving."


Full Source: Gamepro

Friday, August 24, 2007

Neves preview at Gamespy.

"Weary of hackneyed attempts at 3D games on the DS? We certainly are... so Neves comes as a breath of simple yet fresh air. A back-to-basics puzzle game based on Chinese Tangram puzzles dating back to the Song Dynasty, Neves looks like it could serve up sufficiently brain-busting puzzles for any DS user."


Full Source: Gamespy

Wednesday, July 25, 2007

Neves to come to the US.

"Today Yuke's announced it is working on a new puzzle game for the Nintendo DS called Neves. An expanded version of a mini-game found in Big Brain Academy, Neves requires players to arrange different geometric shapes so that they fill a predefined silhouette. The outlines start simple but become increasingly difficult as players progress. Each puzzle is made up of seven blocks, hence the name Neves, which is "seven" backwards. We know, it doesn't make much sense to us, either. Yuke's says the game is targeted towards more mature gamers."


Full Source: IGN

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