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Showing posts with label
Brothers in Arms: War Stories.
Show all posts
Showing posts with label
Brothers in Arms: War Stories.
Show all posts
"A very well credited movie once said “life is like a box of chocolates. Never know what you're gonna get.” Now I'm not sure how it works in America, but over here in the U.K. boxes of chocolates come with a nice little card that tells you exactly what each chocolate is so you've got a good idea of what you're gonna get. If they wanted to go with that analogy then they should have gone with a bag of Revels; in there you truly never know what you are going to get. Using the Revels train of thought, gaming is much like a bag of Revels, no matter how many toffee Revels you bite into you are always going to bite into a sodding peanut one (if you don't happen to suffer from a nut allergy then by all means substitute peanut for any flavour you don't like)."
Full Source:
Cubed3
"Gearbox have certainly pulled out all the stops for this one. Brothers In Arms DS is a fully-fledged third-person shooter – on the Nintendo DS. There are cut scenes. There are vehicles. There’s a sniper rifle. There is squad-based combat. It’s all very impressive, and definitely an outstanding technical achievement. But, given the hardware limitations, does it actually work? Yes, as it turns out. However, the result of stuffing all this technology into a tiny DS cartridge means that, unfortunately, the experience simply isn’t long enough.
So, World War II then. There have been two or three games that use it as a backdrop – what’s another one going to hurt? There are three separate campaigns, set in Normandy, Tunis, and the Ardennes. There’s no real attempt at narrative, other than very, very simple cut scenes which set the scene for the upcoming battle. Your field commanders have names, but they never at any stage become meaningful. But not to worry."
Full Source:
PALGN via
Gonintendo
"There's no shortage of conspiracy theories around: the government is hiding information about alien invasions, NASA faked the entire moon landing, etc. As a game reviewer, I think I've stumbled on the most haunting and disturbing conspiracy of them all: World War II was instigated by a group of very forward thinkers who envisioned the future popularity of videogames. Currently, there are nine million war-based games available and only one -- last year's very disappointing Franco-Prussian Xtreme Tactic Squadron -- that doesn't deal with WWII. So far the only console that hasn't gotten its chance to deal with The Deuce -- as the visionary pre-videogame organizers of the war referred to it -- has been the DS. Well, no more. With Ubisoft's Brothers in Arms, the handheld that for so long has been a way to scratch that itch for surgery, court room, and cooking sims will finally let you jump into the trenches and carve down the Nazis. It might not be gaming's ultimate way to take down the Fuhrer, but it does plenty of things right."
Full Source:
Gamespy
"Brothers in Arms caused quite stir back in the day when it made its PC release. Critics waxed lyrical about its open maps and believable interactive worlds that simply behaved as you would expect it to; blowing a truck of soldiers over sent them sprawling onto the road to pick themselves up and run for cover. They achieved the sort of non-linear open experience that had become so rare in the World War II genre."
Full Source:
play.tm
"World War II shooters are plentiful and popular on consoles and even on the PSP, but until Brothers In Arms DS was released last week, Nintendo's handheld had been without a WWII game to call its own. What Gameloft was able to accomplish with Brothers In Arms DS is impressive from a technical standpoint, but it seems that most of the developer's energy was focused simply on getting the game to work, not on making a great game. If you absolutely must have a handheld WWII-based shooter and the DS is your only option, Brothers In Arms will probably satisfy that need. It's still not very good, though."
Full Source:
Gamespot
"From the mobile game experts at Gameloft comes the anticipated arrival of Brothers in Arms DS. While the company's success with the Nintendo DS so far has been a rather hit and miss affair they're one company that has been there since the beginning. Past performances aside, this game is definitely a hit. Let's list some of the major selling points shall we? Realistic 3D graphics? Check. Huge battlefields with destructible environments? That's a check. AI controlled squad mates? Check again. While the DS is obviously being stretched to the max, you can tell lots of work went into this game. Brothers in Arms DS really is an excellent showpiece for how shooters can be well developed on the DS console, while still showing off the maximum potential of the systems graphics. While we all know the DS isn't designed with the best graphics in mind, the game still looks damn good. However, it's not all a bed of pretty roses, mainly at the fault of the DS itself, but let’s get into that later."
Full Source:
Vooks.net via
Gonintendo
"Ubisoft's Gameloft division has been there on the Nintendo DS since day one, producing dual-screen renditions of a few of its mobile phone game designs. They've been mainly hit or miss DS properties -- mostly miss, admittedly -- but fire enough rounds and you're bound to hit the target on occasion. And that's Brothers in Arms DS: a moderate hit on the Nintendo handheld. I say "moderate" because it's more a "show off" piece of what the Nintendo DS can pull off if you manage to put a lot of time and effort into the product. Brothers in Arms is so well produced that we're almost able to overlook the game's little quirks. Almost. It's a great looking, intense wartime action game that's actually a whole lot of fun, but yeah...it has a few issues mostly due to the technical side of developing such an elaborate design on not-quite-capable hardware."
Full Source:
IGN
"On the PC and consoles, the Brothers in Arms games have carved out their niche among WWII-based titles with a blend of shooter action and tactical squad command. The second part of that tandem gave some cause for optimism about the potential for a DS game; a handheld version wouldn't be expected to be able to handle the intricacies of doing both aspects, if for no other reason than the complex controls. Surely, of the two parts, the squad-command element best lends itself to the DS, right?"
Full Source:
1-up
When I heard that a game like Brothers in Arms, a WWII tactical shooter I enjoyed on the PC, was coming to the Nintendo DS, my first reaction was to roll my eyes. I figured it would just be another side-scrolling platform game, probably similar to Rush 'N Attack or something, a crass attempt to pilfer the notoriety of an existing franchise. The DS just isn't known for delivering the goods when it comes to first-person and third-person shooters, with the notable exception of Metroid Prime: Hunters, and this weak backlog of games didn't instill much confidence. But all that quickly evaporated when I loaded up Brothers in Arms DS. My first reaction at seeing the graphics was something like, “Holy s**t! That's awesome!”
Full Source:
GameAlmighty
"Okay. Brace yourselves. I've got some news. It turns out that between 1939 and 1945 there was something of a war, taking place all over the world. I did a bit of research, and it turns out this is called "The Second World War", or "World War II". If you find a more obscure, esoteric history book, you might find a few details about it. Well, it's certainly news to us here at Eurogamer - so we were more than intrigued to discover a game about it, played on the little-known device from Nintendo called the "DS"..."
Full Source:
Eurogamer
"Nintendo's DS is the last console you'd expect Gearbox's tactical WWII shooter to land on but pocket developer Gameloft has somehow managed to squeeze most of the goodness from the 'daddy' versions into a scaled-down, pint-sized version.
The first thing that gets you about Brothers on DS is just how incredible it looks and sounds. Okay, it's not the PC or 360 versions but as far as DS games go, this is up there with the best of them. Even our resident fanboy Mike Jackson was bowled over, and he usually goes for colourful, pleasing-on-the-eye visuals."
Full Source:
CVG
"Brothers in Arms has been my favourite WW2 series since the original was released back in 2005; so I was pleasantly surprised when I found out that the series was going to get a DS rendition. On top of this, the trailer that hit last week showed us that this game was looking ridiculously good; way too good to be a DS game. Can BiA DS live up to the trailer when it’s running live on my DS? Find out in the review."
Full Source:
Wii60
"In Nintendo DS terms, Ubisoft's Gameloft division is best known for the Asphalt: Urban GT series as well as the port of Splinter Cell, games that aren't really that noteworthy in the dual-screen handheld's library. After playing the team's Brothers in Arms DS, Gameloft could have their first massive hit on the portable. We'll hold off any final thoughts for when we review this release in a few weeks, but so far this game is one impressive handheld experience.
Brothers in Arms DS is a third-person action game that takes place during World War II. Players run through several different missions based upon real life events, running through enemy territory and taking out German soldiers using the precision of the Nintendo DS touchscreen."
Full Source:
IGN
"I watch as the bell tower crumbles, crushing the sniper who had just picked off one of our guys. My bazooka's attention is immediately required elsewhere, as two enemy tanks have just come around the corner. Picking off the last of the foot soldiers with my rifle, my squad and I head into the church for cover. All that waits for us are more enemy soldiers, so we duck behind the pews and clear them out. Just as the last one falls, a tank barrels through the wall providing a new challenge -- I'm tasked with mounting the thing and surprising the drivers with a couple of grenades."
Full Source:
1-up
"WWII shooters are incredibly popular and, ever since EA's original Medal of Honor, developers and publishers have all wanted a piece of this very lucrative market. Out of all this three front-runners emerged: Activision's Call of Duty, Ubi Soft's Brothers in Arms and (the already mentioned) Medal of Honor. These have always been very successful on the PC but bringing them to a handheld audience has not been without its problems as PSP owners learnt this year. We've had two such offerings for Nintendo handhelds, both of which featured MoH. The first of these: Underground, was less than successful at bringing the excitement of the FPS alive and featured bland visuals and uninspiring missions. Infiltrator was the next where the developers were more accepting of the GBA's limitations so they went the top-down route. Think WWII Cannon Fodder. It's this recognition of platforms strengths and weaknesses which can make or break a game and, with that in mind, Ubi Soft have employed Gearbox to produce a third person shooter based on their classic series. Well, it's here at last. You've seen the screens, you've heard the hype, but what is the game actually like."
Full Source:
DS-x2.com