skip to main |
skip to sidebar
"Last time, we gave you an overview of what to expect in Nanostray 2, and recently we got down and dirty with it. The game still comes off as a competent shoot-em-up, and the ability to fine-tune the trajectories of your secondary drones' fire is pretty darn clever (though purists will probably want to stick to juhttp://www.blogger.com/img/gl.quote.gif
insert blockquotest straight front and rear shots). On the other hand, the less hardcore may be turned off by the game's difficulty in the Adventure mode. Playing the eight stages to unlock them in the single-play Arcade mode is a challenge -- you may well start all over a few times."
Full Source:
1up
"German developer Shin'en has been creating Japanese-style scrolling shooters for Nintendo handhelds for a while now, first with the Iridion series on the Game Boy Advance, and then with the less-than-perfect Nanostray two years ago on the Nintendo DS. We spent some time with the new sequel, Nanostray 2, and it looks as if Shin'en has learned from the handful of mistakes it made on the original. This appears to be a fully featured, entertaining, and sometimes maddeningly difficult genre game that diehard fans of things like insane bullet patterns will be able to appreciate immediately."
Full Source:
Gamespot
"While Nanostray was a solid side-scrolling shooter for the Nintendo DS, it wasn't without its fair share of problems, the most glaring of which was the endless continues, that made the game far less of a challenge than it could of been. Along with requiring the touch screen for weapon selections, these two features bogged down what could have otherwise been the perfect little handheld shmup. Now Nanostray 2 is still a couple of months away, but from my time with the preview build of the game Majesco was kind enough to send my way I can say that it triumphs over the original in every way."
Full Source:
Kotaku
"It's been more than two years since Shin'en wowed us Nintendo DS gamers with its first dual-screen product: Nanostray, an unofficial follow-up to the team's two Game Boy Advance arcade shooters Iridion 3D and Iridion 2. In early 2008, the development team will offer up Nanostray 2, a horizontal and verical scrolling shooter that, like the original game, promises a lot of bang for the buck. The game's publisher Majesco sent over a pre-release version so we can blast an endless swarm of baddies before its launch after the holidays."
Full Source:
IGN
"For those not heavily involved in the homebrew scene, finding a satisfying shooter in this day and age is a real pain. Doing so in the portable space has proposed an even greater challenge. Nanostray was one of the few games to break past both these barriers. First released in 2005, the original title was a beacon of hope for hardcore shooter fans. The vertical shooter looked fantastic, but the touch controls that were required to switch your weapons were less-than-great. However, it provided the basis for what could truly become something special."
Full Source:
Gametap via
Gonintendo
"You know, despite all our fancy graphics cards and online this and emergent gameplay that, there's still nothing that delivers instant, adrenaline-injecting action quite like a good sci-fi shooter. The controls are simple, the goals are instantly understandable - shoot EVERYTHING - and the threats to your life are so constant, so obvious, that there's no time to be bored. That's why we're excited about the remarkably good looking DS shooter, Nanostray 2."
Full Source:
Games Radar
"The original Nanostray was a straight-ahead 3D shoot-'em-up that was light on story but big on weapons and some interesting visual design. Now Majesco and developer Shin'en are bringing the sequel to a DS near you with some twists to the standard shoot-'em-up formula that look to make the sequel an even more enjoyable experience than the original. We recently had a chance to check out Nanostray 2 during a meeting with Majesco reps to see how the game is coming along."
Full Source:
Gamespot
"Like the in Iridion series before it, the sequel to Nanostray is much more promising than the original. To start with, in Nanostray 2, touch screen control is no longer your only option, as you can now use the buttons. The game's stages also alternate between horizontal and vertical-scrolling, with a "Challenge" mode that tests you with a variety of hardcore goals. And of course, the graphical effects by the developers at Shin'en make you rethink what the DS is capable of. But like the first game, there's a push to present a thrilling sci-fi story (alien virus, oh no!), which is hard to take seriously when the rest of the game so closely mimics the light-on-story Japanese shoot-em-up style. The game will hit sometime in early '08."
Full Source:
1up