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"Chibi-Robo is one of the most under-appreciated games for the GameCube. It’s not because the title was an extremely niche one, it’s due the Cube being pretty much dead for the months leading up the the game’s release. If no one is paying attention to the platform, then no one’s even going to know that the game exists. Being a Nintendo die-hard, I had been following the game for awhile before release. It seemed like a title that I could really get into. While the gameplay was definitely a blast, it was the cast of characters and overall flow of the game that really sucked me in. There is a certain charm that Chibi-Robo has that just doesn’t come up in a lot of games. You can’t really pinpoint what gives you this feeling. It’s much more a product of every element in the game. Regardless of what made me enjoy the title, it was more than enough to get my psyched for the DS sequel. I was hoping the sequel would see a lot more attention when released, but the Walmart tie-in seems to have squashed that chance. It’s a shame too…this game manages to be nearly as good as the Cube original."
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Gonintendo
"It's funny how Chibi-Robo, once a Bandai property almost doomed to the North American moniker "Teeny Bot," has become a bona fide member of the Nintendo family tree, appearing first on the GameCube and now on the DS, where it takes advantage of the system's touch-screen capabilities to great effect."
Full Source:
1up
"Chibi-Robo: Park Patrol is a sequel of sorts (some may argue it's a spin-off) of the GameCube title that released nearly two years ago. You control a tiny robot that's put in charge of rejuvenating and maintaining a local park. To accomplish the task you'll need to care for plant growth, stop the evil smoglings, and keep the park nice and tidy. Accomplishing tasks will reward with not only a better looking park, but also with Happy Points that you can use to buy more Watts to power your robot or to spend on items and upgrades. For those familiar with the GameCube Chibi-Robo, you'll feel at home with Park Patrol as it's a scaled back (albeit nicely) experience of the same formula in a new setting."
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Advance Media Network
"Nintendo's latest DS game, Chibi-Robo: Park Patrol is built around a simple concept: take a slab of bare land and make it into a beautiful park. In this regard, it definitely feels like a simulation game. However, unlike your typical sim, there is an interesting story and a somewhat adventure game feel that makes this unique. The question is whether the two genres play well together."
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Game Daily
"Chibi-Robo: Park Patrol is one of the most surprising games I've played all year. It begins inauspiciously with a new brand of Chibi-Robo (a four-inch metallic robot, identical in appearance to the original GameCube Chibi-Robo) that specializes in garden care. Citrusoft, Chibi-Robo's manufacturer and one of the only big corporations in a video game that isn't diabolical, has decided to send this environmentally friendly Chibi-Robo to every park in the world to combat a recent pollution crisis, brought on by a villain named Miasmo, who lives in Exhaustia. The park that you must clean up is in particularly dire condition, covered in sand and weeds and almost completely devoid of flowers."
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Nintendo World Report
"Maintaining a garden is not my idea of a fun time when it comes to video games. Normally, this is a side task in Animal Crossing or Harvest Moon that I give some lip service to in order to focus on the important tasks at hand: catching bees or trying to bang the milkmaid. Chibi Robo: Park Patrol makes this the centerpoint of the game, woefully leaving me without any milkmaids that can relieve my robot urges."
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Destructoid
"The world is a grim place: All across the planet, parks are being transformed into barren wastelands by pollution, and flowers have been driven nearly extinct. Only you stand in the way of a complete global catastrophe, as the happiness of the entire planet is in your hands. Or something. Though this may sound like a bad episode of Captain Planet and the Planeteers, it's actually the plot behind Chibi-Robo: Park Patrol. Once again, you step into the diminutive shoes of the four-inch-tall Chibi-Robo as you fend off the forces of the sinister Miasmo and his sidekick Sergeant Smogglor, all while trying to restore a desolate park and solve the problems of a group of toys. This delightful, bizarre adventure simplifies and builds on the gameplay of the GameCube original while making innovative use of the touch screen and presenting an often-hilarious story rife with colorful, insane characters."
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Gamespot
"Despite being a fun and endlessly charming adventure game, the original Chibi-Robo for GameCube was not one of that system's biggest hits. Perhaps that's why this portable sequel is a retailer exclusive (it's only available at Wal-Mart). Don't let its limited availability scare you away, though. Chibi-Robo: Park Patrol is an addictive title that's a bit deeper than you might imagine."
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Gamespy
"Usually when a game's an exclusive release to a particular retailer, it raises red flags. It's a good cause for alarm: did no store have enough faith in the product to purchase copies in significant number? Is it so terrible that the publisher felt that it would get more attention at a single retailer than simply as a normal release? The recent track records show us that "retailer exclusive" means "bad game": Sneakers for Xbox, The Settlers for Nintendo DS. Chibi Robo: Park Patrol has ended up as an exclusive release only available for purchase at Wal-Mart. That right there worried me. But you know what? It goes completely against the stigma laid by other exclusive releases: it's actually a good game. Oh, it's got its issues, but none so strong that it should dissuade you from checking out such a cute, clever, and casual Nintendo DS game design."
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IGN
"Not all creative ideas are good ones. Take Crystal Pepsi, for instance. The clear, syrupy concoction failed to inspire taste buds. Perhaps consumers just didn't see what the fuss was all about.
The same could be said of our initial impressions of Chibi-Robo: Park Patrol; a game that still hasn't been released despite it being 16 months since our first hands-on at E3 2006."
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Pocketgamer.co.uk
"On GameCube he's the little robot who selflessly trudges between power sockets to help a family with just about everything that's troubling them. On DS his duties are altogether more specialised, but Chibi Robo still has a heart of gold and a limited battery life.
Instead of being confined to a household, this Chibi - one of thousands rolling off a production line in the opening scene - is trained in the art of gardening and deposited on the edge of a deserted and somewhat run-down city park. With nothing but his tiny hands and enough electricity to get him halfway across the ornamental border of a flowerbed, little Chibi sets about turning his new territory into somewhere people might like to visit."
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CVG
"Conceptually, games should function as entertainment on two levels: firstly, to make the impossible possible, and secondly, to make the mundane enjoyable. The GameCube's Chibi-Robo happened to swing more towards the latter of those, with its little robot helper putting the fun into picking up litter, cleaning floors, and other such drudgery in the middle of solving a bit of domestic strife. In other words, we liked it a lot, recommended it to all and, as is our luck, saw the world largely ignore it. Blame that on the game being given a low-key release in the GC's twilight hours (and there were certainly a lot of them), but chances are you missed out on what, given developer Skip's heritage, was one of those rare non-first-party games that epitomised the cute, colourful aesthetics of Nintendo's own work on the fated purple box."
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Eurogamer
"Chibi-Robo is perfectly pocket-sized, so what better place to put him than on your DS? In Chibi-Robo: Park Patrol, the goal shifts from taking care of the house to taking care of a park. For some reason, all the flowers in the world disappear and it's up to a crack-team of little robots to nurse them back to health.
Every gardener needs his tools, and Chibi-Robo does not go unequipped. You start with the "Chibi-Dance" which is a boombox used to coax seeds out of white flowers (the colored ones don't have any). To use it you spin a record on the bottom screen with the stylus. Scratching does not equal cool points, though, because the idea is to play the music as smoothly as possible to make the flowers happy. Your second beginner tool is the "Chibi-Shower," which you pump with the stylus on the bottom screen to water baby sprouts. This is nothing like growing berries in Pokémon, though; with a much more instantly gratifying arcade-style, you just keep pumping until they bloom."
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1-up
"A pollution epidemic is transforming the local park into a contaminated wasteland. It's up to Chibi-Robo to return the park to its former glory and defeat Sergeant Smogglor, champion of all things toxic and gross. With his trusty squirter and boom box in hand, Chibi must raise flowers, defeat noxious Smoglings and save the world.
Features:
* Touch controls let players interact with the world in new ways. Slide the stylus with good timing to squirt enemies, water flowers, pedal a bike and blast a boom box.
* Chibi's mission is bigger than ever this time around. Instead of living in a single home with one family, Chibi's on his own in the park now, spreading happiness to an entire town. The screen might be smaller, but the world is much bigger.
* As Chibi progresses in this green adventure, he'll meet all sorts of colorful characters, like marionette Francois, football mascot Bull and soda spokesanimals Pop and Fizz. If Chibi befriends these toys, they will help him in his quest to fix the park."
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DS-x2.com
"Chibi Robo debuted as a silent GameCube hero who went around a house performing tasks to make people happy. His move to the DS for his second outing in Chibi Robo: Park Patrol (in Japan, Sakasete Chibi Robo!) is, fittingly, accompanied by a move outside.
Now made permanent resident of a public park, Chibi has a clear goal from the start: to develop the park and increase its visitor count."
Full Source:
IGN