Showing posts with label Thrillville: Off the Rails. Show all posts
Showing posts with label Thrillville: Off the Rails. Show all posts

Monday, December 3, 2007

Thrillville: Off the Rails review at Gamespot.

"Unlike its console counterparts, Thrillville: Off the Rails for the Nintendo DS isn't really a theme park management simulation. Instead, it's more of a role-playing game with park design aspects, minigames, and some story all mixed together. While that's not necessarily a bad thing, the lack of in-depth features may limit how much time you actually invest in the game, especially when you discover that no skill is required to keep a park running."


Full Source: Gamespot

Wednesday, November 7, 2007

Thrillville: Off the Rails review at Eurogamer.

"This is the first installment of the Thrillville franchise on the DS after its rather surprising success last year on other formats. The sequel to that game, Thrillville: Off the Rails for the Nintendo DS (developed by DC Studios) is about as thrilling as having your cuticles cleaned with a belt-sander before being massaged by salt and lemon juice before having the searing painful mess slapped into your eyeballs. Indeed, it truly does rub salt (and lemon) into the wounds of videogame mediocrity. We’re not impressed."


Full Source: Eurogamer

Tuesday, October 30, 2007

Thrillville: Off the Rails review at Pocketgamer.co.uk.

"Visiting a theme park all too often bursts the nostalgia bubble � a bit like playing a game or watching a film you cherished as a child, only to realise it was a load of tosh all along.

The hours of waiting in queues, the screaming kids and the fact there's only a handful of rides actually worth experiencing, means you just return home exhausted and wishing you hadn't left the predictable pleasure of the sofa. A far cry from the awe and excitement you remember feeling as a kid."


Full Source: Pocketgamer.co.uk

Monday, October 22, 2007

Thrillville: Off the Rails review at IGN.

"Last year's Thrillville was a surprise smash that attracted gamers of all ages. For portable fans the PSP version was the only option. For this year's sequel Thrillville: Off the Rails, LucasArts entrusted developer DC Studios with the Nintendo DS version, who managed to screw it up completely. Everything good about Thrillville is gone, turning the game from an E-ticket ride, to a kiddie park reject."


Full Source: IGN

Monday, October 15, 2007

Thrillville: Off the Rails interview at Eurogamer.

"David Braben doesn't mince his words. He believes Theme Park-style games are as fashionable as shooters, and that we haven't seen a truly next-generation game yet.

But perhaps he would say that, what with being the boss of Thrillville: Off the Rails creator Frontier, the same team working on "proper fifth generation experience" The Outsider - which mysteriously disappeared from the public eye soon after its bold claims more than two years ago."


Full Source: Eurogamer

Wednesday, October 3, 2007

Thrillville: Off the Rails preview at Gamespy.

"LucasArts' Thrillville was a cute game that allowed you to run your own amusement park by blending sim-style gameplay with a plethora of mini-games. The combination seems to have worked, as the game was very popular. Unfortunately, if you wanted to experience the original Thrillville on the go, you needed to own a PSP. This new sequel, however, is also making an appearance on Nintendo's portable system."


Full Source: Gamespy

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