skip to main |
skip to sidebar
Showing posts with label
Pirates of the Caribbean: At World's End.
Show all posts
Showing posts with label
Pirates of the Caribbean: At World's End.
Show all posts
"It’s no secret that the latest Pirates of the Caribbean movie is pretty bad. Bad movie + lots of money = multiple console video game adaptations. We’ve had our hands on a few so far, and lo and behold, they aren’t crash hot. When developing for a handheld, one can’t simply port a console game down – but the PSP has changed that trend of late. In any case, this is the DS, and developing exclusively for the handheld means you won’t necessarily pick up all the negative traits of the bigger brothers. Lately we jammed the pint-sized version of At World's End into our Nintendo DS consoles, and had a bit of fun while doing it. The jamming, and the playing."
Full Source:
PALGN
"Were one to pop Pirates of the Caribbean: At World's End into his or her Nintendo DS, the first thing they would be greeted with is a splashy title screen featuring a massive pirate ship lumbering towards an endless cliff -- the titular "World's End" -- and then over it. What may at first appear to be a cool introduction is in fact a subtle means of psychologically preparing the player for the emotions they're about to encounter while playing this game.
At World's End is a sort-of-3D Prince of Persia-style platformer with an emphasis on very simple hack-and-slash swordplay. There are four main areas to sail between in the trusty Black Pearl, though the game handles sailing automatically; players just choose where to go. Each location has five to seven stages, each taking the form of either the traditional level exploration/enemy bashing mentioned above, or a special duel where blocking is done via the D-pad or buttons and sword attacks are performed with the stylus. Both of these gameplay styles seem fairly fun and interesting at first, but they begin to wear thin rather quickly."
Full Source:
1-up