Friday, November 9, 2007

Orcs and Elves developer blog update at IGN.

"The actual implementation decisions for Orcs&Elves DS were driven by thehardware, the development timeline, and the budget. With a five personteam, we had six months to bring it all together on a new platform. I wrote the code for the hardware accelerated 3D renderer and for the remainder of the project, I was technical advisor."


Full Source: IGN

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