Wednesday, October 3, 2007

The Legend of Zelda: Phantom Hourglass review at 1up.

"Despite the series' deserved reputation for overall depth and playability of each successive adventure, not all Zelda games are created equal. Each game, including the new Phantom Hourglass, has its own quirks. Whether it was Majora's Mask's unconventional game structure and time limit, or The Wind Waker's meandering boat excursions, pretty much every Zelda game uses its fundamental gameplay ideas to transcend any such perceived "problems." But the honest truth is that Ocarina of Time did such a fantastic job on N64 -- like Super Mario 64 did with the old 2D Mario games -- in bringing Link to life in 3D that even the best follow-ups couldn't make that same impact; they could only apply various twists and turns in an effort to stand out. The Eiji Aonuma period (he's the current series producer), as celebrated as it is, seems content to repeat the lessons learned from Shigeru Miyamoto. And despite the addition of mandatory touch screen controls, the same can be said of Phantom Hourglass: it's more of the same, relatively good thing."


Full Source: 1up

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