Monday, July 23, 2007

Glory Days 2 review at Eurogamer.

"Glory Days 2 is built upon one of those fabulously unrealistic videogame propositions: that the person directing the battle is a bloke in a warplane blitzing the front. Each level is a fight between two columns of tanks and infantry, which trundle steadily towards one another from opposite ends of a 2D, side-scrolling map, capturing a scattered crop of control-points along the way, with the eventual goal of toppling the other side's base. Your role is simultaneously to fly above them bombing the enemy, and to decide when best to deploy reinforcements, fire V2 rockets or parachute troops into gaps to capture territory. Given your twin roles as the most and least expendable units on the battlefield, you're in a unique position to control the war."


Full Source: Eurogamer

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